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Zhang T, et al

[8:33] Um and it was fucking terrible it would let you make fps games but all the fps games had very bad enemy ai and it had uh bad terrible slowdown issues it was badly coded so whatever games you made if you had rooms that were too large the frame rate would fall through the fucking floor but i made like six games with that uh one was called the principality of mars which was like a steampunk fps game and this is before bioshock uh and there was another one i made called the Tales of Cthulhu which was a Call of Cthulhu inspired I'd never played Call of Cthulhu I just played the video games which I actually hated but I liked the idea of it um you know Dark Corners of the Earth on the original Xbox anyway so I made these games with that and I gave up on game making because I tried to learn game maker and I couldn't do it I couldn't get my head around code and then a couple of years after that I discovered Construct 2 and Construct 2 didn't use traditional code it used a um its own proprietary uh tick and i can't remember the words they use their own proprietary system for making games that was like coding but not simpler i found it okay still kind of hard still very buggy i made a couple of demos and people really liked them i made um on-rail light gun shooters pixel crisis it was a homage to time crisis i put like three months into it and it really took off it's [9:58] really fun yeah thousands of

You can redirect to Mind Vapes to find a powerful yet small device that fits easily into your bag
Crebelli et al., 1985)
For a standard four-pack of 1.8-milliliter cartridges, the state collects 36 cents, compared to a national median of 94 cents